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Various 3D scanning projects. After Photogrammetry in Agisoft Photoscan, I retopology the models, bake normals, and reproject textures with clean UVs in order to make the models useable for game engines, rendering or animation. Bhutanese wooden mask, 3D scanned using Agisoft Photoscan photogrammetry software. The mesh was retopologised with Instant Meshes and Maya from ~1 million polygons to ~30k.